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Atari signs Universal deal for 10 movies from Pong, Breakout, Centipede, and more

A new big-screen slate turns 10 Atari hits into “big-scale action-adventure fare,” with nostalgia as both fuel and risk.

ByMaha Al-JuhaniEntertainment Correspondent, The Executives Brief
·4 min read
Atari signs Universal deal for 10 movies from Pong, Breakout, Centipede, and more
Executive summary

Atari chairman and CEO Wade Rosen says Atari, partnering with Entertainment 360, signed a deal giving Universal Pictures the right to adapt 10 Atari games into movies. For decision-makers, it signals how studios are packaging recognizable IP into film, and how past attempts may still shape what gets funded next.

Atari chairman and CEO Wade Rosen has signed a deal with Universal Pictures, via a partnership that includes management and production company Entertainment 360, to turn 10 Atari games into movies. The headline number here is 10, and the roster is delightfully specific: Asteroids, Adventure, Berzerk, Breakout, Centipede, Crystal Castles, Millipede, Missile Command, Pong, and Yars’ Revenge, with Pong appearing twice as “Pong” and “Yes, really, Pong.”

If your mental image of an Atari movie is robots, aliens, or maybe Liam Neeson punching holes in brick walls, you are not wrong. Deadline reports the intent is to make “big-scale action-adventure fare,” and Entertainment 360 producer Guymon Casady frames the opportunity in classic IP terms: Atari games dropped players into worlds that let “your imagination do the rest.” Screenplay writers Carl Hampe and Matt Reilly are credited with seeing a way to keep that “spirit” while building an “original, large-scale adventure” around it.

Now the practical question for executives is not whether these games are culturally sticky. They are. The question is whether the translation to film can beat the industry’s repeat problem: nostalgia as a crutch instead of a blueprint. Atari is not the first company to try turning vintage game properties into mainstream movies. The source points to film projects based on Missile Command and Centipede that were announced in 2016, and an Asteroids film project that Universal picked up in 2009. What happened after those announcements is unclear from the report, but the implication is familiar to anyone who has watched development cycles stretch on for years: not every IP adaptation reaches release, and even when it does, momentum is not guaranteed.

That matters because IP deals are rarely just creative decisions. They are also risk-management decisions. A recognizable brand reduces early uncertainty, which can help studios and production partners justify budgets and marketing spend. But the same recognizability can set expectations in two directions at once. Fans want fidelity to what made the game “the game.” The studio wants a story built to sustain three-act structure, character arcs, and a box office run. Reconciling those two demands is where projects can stall, transform, or eventually get quietly deprioritized.

The source brings up a related precedent: Battleship. The writer notes that it was made from an earlier wave of strategy and IP momentum, then adds that it “did suck” and that it made money “eventually,” though it took time and a “tour of duty on streaming services.” Whether you agree with the characterization or not, the point for decision-makers is procedural: even when a project underperforms in its initial path, the economics can still shift later, depending on distribution, audience discovery, and long-tail streaming performance. Film IP is often evaluated over a longer horizon than a single opening weekend.

Atari’s current posture is also part of the story, and it is not just about the movies. The source says Atari had seemed “destined to meet the same fate” as prior adaptation attempts, but highlights recent moves: buying Nightdive and Digital Eclipse, releasing a new Jeff Minter game, making “great things” with its huge back catalogue, and “getting away from the crypto business.” For observers, that reads like a capital and credibility reset. If a company is rebuilding its operating focus and funding stability, it is more able to finance partnerships, capitalize on back catalogue value, and treat film deals as part of a broader brand strategy instead of a one-off lottery ticket.

Still, enthusiasm should be selective. The source explicitly suggests caution: it says that, despite the progress, it does not mean we are “likely to get a good movie based on Breakout.” That is the real strategic stakes for peers: the deal itself is easy to announce. The hard part is execution, especially for games whose appeal comes from systems and player imagination, not pre-existing narrative frameworks. Turning something like Breakout or Centipede into an “action-adventure” world requires screenwriting horsepower, production design, and a disciplined sense of what is essential. Get that wrong and you do not just disappoint fans, you also weaken future studio appetite for additional adaptations from the same catalogue.

Executives in media, games, and licensing should watch two downstream effects. First, Universal’s willingness to secure 10 properties in a single arrangement tells you the studio is treating Atari’s brand as a slate, not a one-film experiment. Second, the deal potentially puts pressure on Entertainment 360, the writers credited in the report, and Atari’s own brand management to deliver early wins that justify the broader pipeline. If the first film lands, the rest can follow with better budgets and faster approvals. If it misses, the whole “big-scale action-adventure fare” plan could get pulled into the long, lukewarm development purgatory that already swallowed earlier projects tied to games like Asteroids and Missile Command.

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