Mark Cerny nears career end, funds $100K grants for 20 young devs yearly
The PS5 architect and Geoff Keighley are bankrolling a nonprofit to fund the next generation of game makers - with no equity taken.

Mark Cerny, PlayStation's lead systems architect, says he is 'nearing the end' of his career and has co-founded The Nova Games Foundation with Geoff Keighley to award grants to aspiring developers. The foundation will give $100,000 to 20 young designers annually, with up to $500,000 more for promising projects, signaling a major philanthropic push in game development.
Mark Cerny, the systems architect behind PlayStation consoles from the PS4 to the PS5, says he is 'nearing the end' of his career - and he is spending his final act bankrolling the next generation of game developers. Cerny and The Game Awards host Geoff Keighley have launched The Nova Games Foundation, a nonprofit that will hand out $100,000 grants to 20 young designers every year, with the potential for an additional $500,000 for the most promising projects. The grants are not a one-off. Applications open in December for the 2026-2027 class, and Cerny says he hopes the foundation grows 'over the next 10 or 20 years.' The first cohort will draw from 13 college programs across eight countries, including NYU, USC, Scotland's Abertay University, France's Cnam-Enjmin, Germany's TH Köln, and Australia's Royal Melbourne Institute of Technology.
The foundation's structure is deliberately non-commercial. Keighley, who has never owned stock in a game company or taken a financial stake in a game, says Nova is pure philanthropy: 'we aren't taking equity or looking to recoup the grants. The return we're hoping for is creative - helping new voices make games and find their footing.' Both Cerny and Keighley have made multi-million-dollar donations to establish the foundation and intend to keep contributing. Nova will also connect developers with publishers and market their games, but it won't profit from any of its investments. Recipients remain free to work with publishers of their choosing and decide which platforms their games appear on.
One high-profile recruit is Josef Fares, lead designer at Hazelight Studios, the studio behind hit co-op games It Takes Two and Split Fiction. 'I'm proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life,' Fares says. Cerny and Keighley are courting other leading game directors, and Keighley says 'dozens' have already shown interest. The foundation's launch comes at a moment when the games industry is consolidating, with layoffs and studio closures hitting even established teams. Cerny, who started in games in 1982, notes that today's graduates have 'talent, training and tools that outclass what we had back in the day by an astonishing amount,' but they still face a 'tough road ahead getting traction in the industry.'
For executives across tech and media, Nova is a case study in talent development as a strategic asset. By funding early-career designers without taking equity, Cerny and Keighley are effectively creating a public-good pipeline for creative talent - one that could reshape how studios scout and hire. The foundation's university partnerships, spanning eight countries, also signal a shift toward global talent sourcing, not just the usual US-centric hubs. For publishers, the risk is that Nova-backed developers may be more independent and less likely to sign traditional exclusive deals, given the foundation's explicit neutrality on platforms and publishers.
The philanthropic model also stands out in an industry where venture capital and publisher funding often demand ownership or revenue share. Nova's no-strings approach could pressure traditional investors to rethink their terms, especially for early-career creators who might otherwise accept unfavorable deals out of desperation. Cerny's own career arc - from Atari-era programmer to PlayStation architect - gives the foundation credibility, but his 'nearing the end' comment also raises questions about succession at PlayStation. While Sony has not announced a replacement, Cerny's focus on the next generation suggests he is deliberately building a legacy beyond any single console.
For boards and CEOs in gaming and adjacent sectors, the takeaway is twofold. First, talent pipelines are becoming a competitive battleground, and philanthropic or non-equity structures can attract creators who value creative freedom over upfront cash. Second, the foundation's multi-year, multi-country scope means the first Nova recipients will hit the market in 2026-2027 - a cohort that could become a hiring pool for studios willing to engage early. Cerny and Keighley are betting that a few hundred thousand dollars per developer, with no strings attached, will yield the next generation of breakout hits. Whether that bet pays off will be measured not in equity returns, but in the games that emerge over the next decade.
This story's Key Insights and Take-aways are locked.
Create a free account to unlock Executive Actions for one credit.
Register to UnlockAlways free for Executives Club members. Join the Club
More in Business
Amazon Prime Air 767 overshoots Miami runway, killing at least 5
The Boeing 767 freighter from San Juan struck vehicles and erupted in flames, prompting a ground stop and a fresh NTSB investigation into Amazon's air cargo network.
Death sentence for TV presenter Sarah Khalifa: Egypt's drug case hits media
The sentencing of Sarah Khalifa and 11 others underscores the severity of Egypt's anti-drug laws and the exposure of public figures to capital punishment.
Tim Cook steps down as Apple CEO, stays on as chair with $45M equity
The 'Trump whisperer' keeps his White House and Beijing access as Apple navigates tariffs and a $4.6 trillion market cap.




