Pocketpair's John Buckley says big publishers' deal terms are now irrelevant
Palworld developer Pocketpair’s publishing chief argues the traditional big-publisher playbook no longer fits today’s industry.

John Buckley, head of publishing and communications at Pocketpair, creator of Palworld, says big publishers’ terms and deal structures have become irrelevant. For decision-makers, his point frames publishing as a fast-moving market where negotiating leverage and distribution assumptions are shifting toward indie-first models.
John Buckley, head of publishing and communications at Pocketpair, creator of Palworld, is blunt about how publishing deals work today: “The terms they offer and the way they structure their deals have increasingly become irrelevant to what the industry is today.” In other words, Buckley is telling publishers with legacy muscle that the rules they wrote for a different era do not translate cleanly to the current one.
That matters because publishing deals are not just paperwork. They define how risk is shared, how money flows, how quickly a game can iterate, and who gets to make strategic calls once the product is live. When Buckley says the offered terms and deal structure are increasingly irrelevant, he is implicitly challenging the value proposition big publishers think they still deliver: the deal is supposed to unlock scale, marketing access, and financing stability. But if the terms do not match what the industry actually rewards now, then the publisher’s advantage shrinks while the developer’s friction increases.
To understand the tension, it helps to look at how game publishing has changed. Today’s distribution and discovery pathways are more fragmented than the old “single storefront + heavy traditional marketing” world. Players find games through a mix of social traction, streaming, community buzz, and platform ecosystems. That shifts which inputs are scarce and which inputs are abundant. If a publisher’s deal is built around assumptions like predictable marketing spend, slow iteration cycles, or centralized promotional leverage, it can end up mismatched with a market where momentum can be created faster, measured more granularly, and amplified by communities in ways that do not always fit a legacy revenue share template.
There is also a structural incentive issue. Big publishers often need deals that protect downside, which can lead to tighter control, more complex splits, and contract terms that favor the party with capital certainty. Indies, meanwhile, are frequently optimizing for autonomy and speed, because being able to respond quickly to player feedback can be the difference between a game that stabilizes and a game that scales. Buckley’s argument that deal terms are increasingly irrelevant suggests that the traditional risk and reward balance has drifted away from what developers can actually execute and monetize in the current environment.
Even beyond business incentives, publishing deals now operate inside a higher-visibility regulatory and governance backdrop than many developers had to think about earlier. Platforms, storefront policies, consumer protection norms, and rights management expectations have all become more prominent. While Buckley’s quote does not cite specific regulations, the operational reality for any publisher or developer is that “structure” in deals is not only financial. It also covers compliance obligations, content and rating processes, and the legal responsibilities that come with handling user data and platform-facing distribution requirements. As the environment gets more complex, developers and publishers need contracts that map cleanly onto how games are actually launched, updated, and distributed.
That is where Buckley’s position becomes a signal to peers in similar roles. If the market has moved, then negotiation leverage moves with it. Developers are not just shopping for money; they are shopping for deal terms that do not bind them to outdated mechanics. Boards and executives at publishing partners are likely watching these dynamics closely, because deal irrelevance is not a philosophical complaint. It is the kind of thing that shows up in fewer renewals, worse conversion rates from pipeline discussions, and more games choosing alternate publishing routes.
Second-order implications follow fast. If indie publishing models continue to look more attractive, big publishers may feel pressure to re-price deals, loosen structures, or adjust how they share rights and decision-making authority. That can mean higher variance for publishers, because autonomy and speed can increase outcomes that are harder to forecast. It also raises the bar for big publishers to prove their contribution beyond signing: they have to demonstrate tangible advantages in distribution, brand reach, or operational support that developers cannot easily recreate elsewhere.
Buckley’s statement is therefore not just about “terms” in the abstract. It is a warning that the publishing center of gravity may keep sliding toward whoever can align contract structure with how games win attention now. For executives and investors, the strategic stakes are clear: if deal frameworks become irrelevant, the competitive edge shifts to those who understand the current industry reality and can convert it into workable, developer-friendly contracts that still protect everyone’s risk.
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