Sega president Shuji Utsumi backs discs as Sony targets 2028 disc endgame
Utsumi says physical media still matters, but digital is crucial, spotlighting the real fight over distribution strategy.

Sega president Shuji Utsumi has argued that physical media culture still matters, even as digital distribution is “crucial.” His comments land right after Sony’s plan to end the manufacture and sale of discs by 2028.
Sega president Shuji Utsumi is publicly pushing back on the idea that the industry should just rip the disc drive out of gaming life and move on. In the wake of Sony’s controversial decision to stop manufacturing and selling discs by 2028, Utsumi said Sega still “value[s] the culture of physical media,” while also calling digital distribution “crucial.” In other words: Sega is not denying the shift online. It’s arguing the shift is not the whole story.
Utsumi’s framing is important because it directly answers the question many publishers are wrestling with right now: if digital is “crucial,” why keep fighting for discs at all? His answer, according to Eurogamer, is that physical media still matters, and digital is essential partly because the number of people playing on PC is “steadily increasing.” That is not a slogan. It is a market reality Sega is trying to position around, without pretending discs do not exist anymore.
To understand why this matters to decision-makers, zoom out to the hardware and economics of distribution. Discs have physical production, logistics, shelf space, and retail relationships. Digital does not. That is the simple reason publishers and platforms are tempted to go all-digital: it can reduce certain friction points and give companies more direct control over sales. But physical media does not only exist as a delivery mechanism. For some audiences, it is a cultural object, a collectible, and a consumer promise of ownership and tangibility. When Sony signals a 2028 disc endgame, it sends a message that the “culture” side might be optional.
This is where Sega’s public stance becomes more than a values statement. When a major player changes the long-term baseline, suppliers, retailers, and even investors start recalculating. Retailers need to know if shelves will keep turning. Manufacturing partners need to plan capacity and contracts. Publishers need to forecast not just unit sales, but also the channels through which customers discover, purchase, and return to content. Sony’s move is forcing the ecosystem to ask hard questions: what happens when disc availability shrinks, and how quickly does that shift customer behavior?
Utsumi’s comments do not reverse the trend. Eurogamer reports that digital distribution is still “crucial,” and Sega points to the “steadily increasing” number of people playing on PC as part of why. This matters because PC is not just another digital storefront. It is a different customer base and different habits. PC players often buy and play in digital formats, and that reinforces the strategic value of digital distribution. By acknowledging that, Sega is showing it is not living in nostalgia. It is segmenting the audience and making room for multiple routes to market.
There is also a board-level implication here: when executives pick a side publicly, it can shape internal capital allocation. If leadership signals that physical media culture is still worth defending, the company can justify investments tied to discs, partnerships with retailers, and long-term catalog strategies that rely on physical formats. If leadership signals the opposite, resources tend to migrate to digital infrastructure, storefront optimization, and platform-aligned initiatives. Sega’s position suggests it wants optionality. That is often what companies aim for when the market is changing faster than consumer preferences.
And while the source is focused on Sega and Sony, the subtext for peers is obvious. Every publisher and platform executive is watching the same core question: is the future of distribution a straight line, or are there stubborn pockets of demand that survive the transition? If physical media still has cultural pull, then “all-digital” is not just a technical decision, it becomes a customer experience decision. The more discs disappear, the more those pockets risk being starved, not removed. That can change brand perception and consumer goodwill, even if near-term unit economics look cleaner.
Strategically, Sega’s move sets a negotiation posture. It is effectively saying: yes, digital matters, and yes, we are aligned with the direction of travel, but we are not ready to treat discs as dead weight. In the shadow of Sony’s 2028 plan to end disc manufacture and sale, Utsumi’s stance is a signal to the industry that the “culture of physical media” is not simply an artifact of the past. It is a business input, tied to customer behavior, channel diversity, and how games reach people across consoles and PC. For decision-makers, the stakes are simple: choose the wrong assumption about what players still value, and you can build a strategy that looks efficient but sells into the wrong room.
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