Skip to content
LIVE
The Executives BriefThe Executives BriefBeta

Sony PS5 price jumps £90, as AI chip and DRAM deals reshape console pricing

AI datacentres and memory scarcity are pushing Sony, Microsoft, and Nintendo to raise console costs.

ByOmar Al-BalawiTechnology Correspondent, The Executives Brief
·3 min read
Sony PS5 price jumps £90, as AI chip and DRAM deals reshape console pricing
Executive summary

Sony announced a £90 price increase for the PS5 in March, while Microsoft said Xbox Series S and X would cost at least £75 more from August. The same AI-driven semiconductor and memory shortage that powers datacentres is also lifting prices across the Switch 2 market.

It is console pricing, but the real driver is not nostalgia or supply-and-demand for controllers. In March, Sony announced a price increase of £90 for the PS5, and the logic behind it starts in AI datacentres, not living rooms.

Microsoft followed last month with a separate warning to gamers: from August, it will charge at least £75 more for the Xbox Series S and X consoles. All three consoles were first released back in 2020, so this is not the usual pattern where an ageing console with solid revenue naturally gets cheaper. It is a break from that playbook, and the Guardian piece points to why decision-makers are suddenly unable to do the “ageing console gets a price cut” math.

The “main culprit” is AI, specifically the exploding demand for semiconductors and memory needed to power datacentres. In the past, console manufacturers could source key components more cheaply. Now those components are in high demand across the AI stack, and manufacturing capacity and supply chains are not keeping up. When the same chips and memory modules are being pulled into AI compute at scale, console makers lose their leverage. They can still sell the hardware, but the bill of materials is no longer stable enough to keep prices flat.

The article also adds a timeline detail that matters for how executives think about cause and effect. It describes an earlier phase of gaming price pressure tied to tariffs. Andy Robinson, editor in chief of gaming news site VGC, says the “initially” driver for gaming price increases was tariffs imposed by Donald Trump early last year. That part matters because it frames the current console inflation not as a single shock, but as a sequence of pressures landing on the same product category.

Then comes the memory-specific escalation. In October, Robinson points to an OpenAI deal with Samsung and Korean chip manufacturer SK Hynix to acquire a huge portion of their DRAM output for datacentres. The article states this caused prices to increase by almost 200%. It is an extreme percentage move, and it explains why the pricing conversation has moved from “maybe components are a bit more expensive” to “memory is behaving like a scarce resource that can be contracted away.”

The pressure does not stop at that initial jump. According to the article, “those prices have since doubled again,” based on what Xbox said, and they are “not expected to come back down any time soon.” Whether you are a console company CFO, an investor, or an operator in gaming hardware, that “not expected to come back down any time soon” is the operationally important phrase. It turns an episodic supply issue into a longer-term constraint on margins and pricing strategy.

And the knock-on effect is already spreading beyond Sony and Microsoft. The article notes that the Switch 2 will also be more expensive globally from September. That sequencing is a quiet warning to every console maker: when the dominant component costs are being reshaped by AI datacentre demand, competitors do not get to opt out. The market becomes less about refresh cycles and more about who can absorb component volatility and how quickly their pricing can change across geographies.

There are second-order implications here for boards and decision-makers across gaming hardware and adjacent categories. First, pricing credibility changes: consumers who were trained to expect older consoles to get cheaper may resist sudden hikes, even when the external cost drivers are real. Second, procurement becomes more strategic than it used to be. If DRAM output can be contracted in ways that push prices by almost 200%, then traditional forecasting and vendor diversification are no longer enough. Third, capital allocation shifts. If you cannot rely on component costs to fall, then product planning has to account for persistent margin stress, higher working-capital needs, or both.

So the real story is not that consoles are getting more expensive in isolation. It is that AI datacentres are pulling the material inputs of gaming hardware into a different demand regime, where console makers cannot “source cheaply” like they used to. For executives, the stakes are straightforward: if component prices keep rising and are not expected to come back down any time soon, the question becomes how quickly you can restructure your pricing, supply agreements, and margin targets without losing your customer base. In other words, this is not just console inflation. It is a new constraint on how gaming hardware economics work in the AI era.

Executive ActionsLocked

This story's Key Insights and Take-aways are locked.

Create a free account to unlock Executive Actions for one credit.

Register to Unlock

Always free for Executives Club members. Join the Club

More in Technology