Star Wars Zero Company confirms Dee Bradley Baker and Matt Lanter join the cast
The squad tactics game by ex-Firaxis XCOM vets leans into Clone Wars nostalgia with major voice talent, plus more big-game names.

Star Wars.com revealed the main cast for Star Wars Zero Company ahead of Comic-Con in San Diego, including Dee Bradley Baker as Trick and Matt Lanter as Anakin Skywalker. For decision-makers, the move signals a clear strategy: packaging hardcore tactics with cinematic, Star Wars-grade performance to widen appeal.
Ahead of a showing at Comic-Con in San Diego, StarWars.com has revealed the main cast of Star Wars Zero Company, and it is doing what most tactical games do not: bringing the Star Wars voice heavy hitters. Dee Bradley Baker will reprise his long-running role as a clone trooper, with his Zero Company role going by Trick, one of the game’s RPG-like story companions. Matt Lanter will also return, reprising his role as Anakin Skywalker. And if that name-check does not immediately pull you back to the animated Filoni-verse, that is the point.
Baker and Lanter are not just random cameos. The cast reveal is packaged as a bet on recognizable performance, and the game itself is positioned to blend that cinematic storytelling with hardcore tactical gameplay. Zero Company is a squad tactics game by ex-Firaxis XCOM vets, which usually signals methodical, systems-first design. But the voice talent choices are meant to make the “story and vibe” feel like part of the mechanics, not a separate layer pasted on top.
The Baker detail matters because his Clone Wars work is built on volume and consistency. Baker has long-running experience voicing clone troopers, a job that could easily become rote or workmanlike when you have to deliver high-output character lines across multiple shows. Instead, he “put some zip into named clones and one-line mooks alike,” according to the hands-on impressions described in the source. In Zero Company, you can see the intent in how the reveal describes Trick as an RPG-like story companion. That is a specific job for a voice actor: not just sounding right, but making a character feel like someone you will actually care about while you are managing squads.
Lanter’s Anakin Skywalker appearance is similarly targeted. The source notes that, after a Summer Game Fest reveal confirming that Anakin Skywalker would appear in Zero Company, it created a question of whether the Chosen One would get a similar treatment to the clone troopers. Lanter returning to reprise his role as Anakin Skywalker suggests the answer is yes, at least on the performance side. For tactical games, familiar story anchors can reduce friction for players who might otherwise bounce off unfamiliar narrative framing.
Beyond the franchise anchors, the cast list also includes names drawn from other gaming and improv-driven entertainment. Vic Michaelis, from the popular Dropout universe of improv shows, is voicing Runa Blask. The source’s description sets Runa up as a base advisor and “an insufferable, rude, former Separatist agent who sucks,” and it calls her one of the favorites from the hands-on time. That matters for more than fan service. A tactics title lives or dies by how quickly players can internalize roles, relationships, and stakes inside a match loop. Characters like Runa are the kind of narrative scaffolding that can make systems feel grounded and less abstract.
The reveal also flags other notable performers from video games, including Alex McKenna (Sadie Adler in Red Dead 2), Judy Alice Lee (Melinoë in Hades 2), and D.C. Douglas (Albert Wesker in Resident Evil, Legion in Mass Effect). Even if you are not a Star Wars-only audience, those names operate as credibility signals. For an ex-Firaxis team in the tactics space, credibility with gameplay fans is the obvious hurdle. This cast strategy looks designed to widen the funnel by borrowing familiarity from major, mainstream game franchises and performance styles.
Why this is a strategic tell: Zero Company is explicitly trying to blend lavish, cinematic storytelling with hardcore tactical gameplay. That is a difficult combo because tactical design asks for attention to detail, repeated practice, and systems literacy. Cinematic storytelling asks for emotional immersion and character clarity. The source claims that after hands-on in February, it was looking like a “winning combination,” and it gives a concrete example: during the hands-on experience, Baker was recognized as Trick immediately. That is a small observation, but it is the kind of evidence producers want when they are trying to align voice performance with player recognition.
The commercial logistics are also clear. The game releases on August 27 for a “blessed and anachronistic $50 price tag,” and players can wishlist it on Steam until launch. In a market where tactical games often compete for mindshare against bigger-budget releases, price and timing matter because they influence how easily players can justify attention. But the bigger second-order implication is audience reach. When you attach big, franchise-level voices like Baker and Lanter, you are not only satisfying existing fans. You are telling the broader PC and console market that this tactics game will not be a cold, procedural exercise. It will have the kind of story presentation that typically lives in higher-production projects.
For executives and board-level decision-makers, the take is simple: the cast reveal is not random casting news, it is positioning. It says Zero Company is trying to scale beyond the typical tactics niche by making characters legible, memorable, and unmistakably Star Wars from the start. If the blend lands, the upside is obvious: a tactical game that can hold hardcore players’ attention while pulling in viewers who would normally never download a squad tactics title. If it misses, the cast talent still helps, but the core systems will determine whether that cinematic promise becomes something players actually come back for.
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