Michael Sarnoski targets 2027 Death Stranding shoot, with overlapping characters from the games
A script second draft plus an Iceland and Northern Ireland plan signals momentum, while the “overlapping characters” tease answers the fan question.

Director Michael Sarnoski, known for Pig and A Quiet Place: Day One, has turned in a second draft for the Death Stranding movie and hopes to shoot next year in Iceland and Northern Ireland. For decision-makers, the update tightens production timelines, confirms A24 as producer, and raises expectations around rights, casting, and brand consistency in Kojima’s universe.
Death Stranding is moving from rumor to real schedule pressure. IGN reports that director Michael Sarnoski has turned in a second draft of the script, with the hope of shooting the film next year in Iceland and Northern Ireland.
That timing matters because it turns a long-developing video game adaptation into something with operational constraints. Sarnoski is also signaling how he plans to handle fan expectations. He told Variety he wants the movie to feel “big,” while still being “offbeat and character driven.” He also teased “overlapping characters” from the games that fans will be excited to see, while emphasizing that the film will be “very much my own story within this universe.”
For executives, this is a classic brand tension: satisfy the franchise gravity without turning the project into a greatest-hits episode. The source is clear that not much is known beyond the universe and Sarnoski’s approach, including when the movie is set relative to the games and which specific characters might appear. But his “overlapping characters” phrasing is a meaningful promise. It suggests the film is not trying to be an orphaned spin-off, but rather a narrative that shares identity anchors with the games.
Sarnoski’s framing is also a helpful guide to what “offbeat and character driven” could mean in production terms. Character-driven projects often demand tight casting alignment, consistent performance tone, and careful script iteration, all of which a second draft implies has already been happening. Meanwhile, the logistical plan to shoot in Iceland and Northern Ireland points to a willingness to spend for atmosphere. Even though the report calls Death Stranding something he expects to be his next project, it also notes he has plans for a low-budget personal project after he wraps up Death Stranding. That contrast suggests he sees this as both an “event” production and a platform he can later leverage into more controlled, smaller-scale work.
The franchise ecosystem around Kojima also sharpens the stakes. The source says the film is expected to be an original story set in the universe created by Hideo Kojima. Kojima has already utilized a star-studded cast of familiar film actors across both Death Stranding games. That matters because it sets a precedent for recognizable screen power, and it means executives thinking about marketing and casting are not starting from zero expectations. The article also notes that Norman Reedus has stated he would be down to reprise his role as Sam Porter Bridges in the film. It adds that viewers may see other faces, specifically mentioning possibilities like Lea Seydoux’s Fragile and Troy Baker’s Higgs, though it is not confirmed which characters will appear.
From a production and financing standpoint, the partnership structure is equally important. A24 will produce the film in partnership with Ari Aster and his producing partner, Lars Knudsen, and the source says Kojima is heavily involved with production. A24’s role often signals a certain filmmaking posture, while Aster’s involvement can imply a carefully curated tone. Layer that with Kojima’s close involvement, and you get a setup where creative decisions are likely to be negotiated, not just handed down. In practical terms, that affects approvals, script revisions, and how quickly the team can lock key elements like casting and story scope.
Then there is the broader Death Stranding strategy, which is not limited to one movie. The source says Kojima is heavily involved not only in the film but also in other expansions, including an animated TV series and an anime film in the works. It also points to two other games in Kojima’s pipeline: OD, an episodic horror game focusing on different kinds of fears, and Physint, expected to be a PlayStation 6 game and a return to tactical espionage action. Even if release dates and priorities are fluid, the implication for executives is that the IP is being treated as a multi-format system. That raises the bar for consistency across media, because a misaligned character or timeline decision can echo everywhere, not just on opening weekend.
All of this lands with extra urgency because the report situates Sarnoski’s project inside a specific career moment. His latest film, The Death of Robin Hood, is out this week, and IGN’s review described it as his “most niche and least accessible film yet,” while noting its “heady mix of mournful drama and murderous action.” That matters because creative momentum and credibility influence how fast studios and partners commit resources. If Sarnoski can translate the audience confidence from that release into a production kickoff for Death Stranding, the project can accelerate through the usual bottlenecks of script approval, location scheduling, and casting alignment.
Strategically, decision-makers in studios, investors, and talent networks should see this update as more than a filmmaker timeline. The second draft plus an announced hope to shoot next year in Iceland and Northern Ireland suggests the production is approaching the stage where budgets, schedules, and rights get locked. And the “overlapping characters” tease signals that the film will lean on recognizable identity within Kojima’s world. For anyone tracking video game adaptations, that is the part to watch: the moment when IP storytelling stops being theoretical and becomes a real operating plan with real stakeholders, real logistics, and real audience expectations.
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